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The inventory screen.Īdditionally, the lighting ties heavily into the stealth aspect of the game. The lighting system creates a balance between maintaining sanity and hiding from elements of danger. The player collects and refills their lantern, which helps light the way, but also collects tinderboxes to light torches or candles. The game utilizes a lighting system which affects the sanity of a character (darkness being detrimental to Daniel's sanity). However sanity cannot explicitly lead to killing the player, unlike physical health. The sanity system can be considered similar to the one found in Eternal Darkness: Sanity's Requiem. Sanity stops draining when in lit areas, and it regenerates to a healthy state if Daniel solves a puzzle. Dips in Daniel's sanity allow the supernatural to spot him quickly. Seeing and being involved in disturbing events in the game will drain his sanity, eventually leaving him with hallucinations and impaired movement and vision. The game has a health system that includes Daniel's psychological health (sanity) as well as his physical health.
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Gameplay Sanity stops draining whilst in lit areas.Īmnesia: The Dark Descent is a first-person survival horror game which focuses the player on exploring a centuries-old Prussian castle whilst avoiding elements of danger and being careful of the supernatural. The game has three different endings that are largely chosen by the player in the final moments of the game.Īmnesia: The Dark Descent can be purchased from GOG, Steam, and Humble Bundle. He finds himself in a castle in 1840s Brennenburg, and all that he seems to be able to remember is his name, the fact that he lives in London and that something called a shadow is hunting him down. In this horror adventure, the player is cast as Daniel, who, as suggested by the game's title, awakens with amnesia.
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